extends Spatial var camera_distance = 2 func _ready(): set_process(true) $Spatial/Spatial/Camera.translation = camera_distance * Vector3(0, 5, 5) $Spatial/Spatial/Camera.rotation_degrees = Vector3(-35, 0, 0) func _process(delta): # Left & Right Rotation if Input.is_key_pressed(KEY_Q): $Spatial.rotate_y(5 * delta) elif Input.is_key_pressed(KEY_E): $Spatial.rotate_y(-5 * delta) # Up & Down Rotation if Input.is_key_pressed(KEY_W): $Spatial/Spatial.rotate_x(5 * delta) elif Input.is_key_pressed(KEY_S): $Spatial/Spatial.rotate_x(-5 * delta) # Zoomin & Zoomout if Input.is_key_pressed(KEY_EQUAL): $Spatial.set_scale($Spatial.get_scale() - Vector3(0.8, 0.8, 0.8) * delta) elif Input.is_key_pressed(KEY_MINUS): $Spatial.set_scale($Spatial.get_scale() + Vector3(0.8, 0.8, 0.8) * delta)
<참고>
http://www.bitoutsidethebox.com/godot-tutorial-5-2-axis-gimbal-camera-for-3d-games/